
Summary:
Cafe Cat is a 2D mobile time-management game. After cats have inevitably taken over the world, you are forced to served them in a cafe. There you must try your best to keep up with the cat-o-strophic chaos by managing orders, taking tips, and growing your cafe.
Responsibilities:
- Lead Game Designer & Programmer
- Designed and Implemented Difficulty Curve and Settings
- Designed Customer Types
- Developed the In-Game Shop and Prices
- Implemented Analytics into the game through Dev2Dev
Summary:
The Neurotechnology Games Project is an ongoing project to combine the field of cognitive neuroscience and game development. This allows us to make games that are more immersive or accessible.
Responsibilities:
- Project Leader & Game Developer
- Researched developments in cognitive neuroscience to design new and interesting game prototypes that can effectively use the tech
- Worked on a plugin and menu to combine an Open-Source Brain Computing Interface with the Unity Game Engine
Summary:
The SPEX VR Planetarium is a project developed by the Space Exploration Club at RIT and works to simulate and educate the way planets orbit the solar system in an immersive environment in virtual reality.
Responsibilities:
- Unreal Developer & UI Designer
- Worked in Unreal Engine to create a menu system to be displayed at the start of the simulation
- Developed Blueprints to work out planetary orbits
Summary:
Good Luck is a procedurally generated roguelike where you traverse an infinite dungeon housing a multitude of cute critters armed with guns and explosives.
Responsibilities:
- Gameplay Programmer & Level Designer
- Programmed the Player Movement
- Developed the Enemy AI
- Designed a total of 48 different rooms
Summary:
Bug Byte is a 2D platformer made for the GitHub Game Off Game Jam where you play as a computer bug that has infiltrated a computer to destroy it from the inside.
Responsibilities:
- Producer, Programmer, & Level Designer
- Created an engaging movement system for the player’s bug character.
- Designed a long linear level for the player to traverse and explore throughout the game
Summary:
Crossed is a bullet hell roguelike game that was made for the DreamHack Summer Game Jam. In it, the worlds of science and magic have crossed sides causing the main character of both routes to be sent to the other world and now must defend themselves.
Responsibilities:
- Lead Developer, Designer, & Artist
- Developed a customizable script to create procedurally generated rooms
- Created a route system that allowed the player to choose which side to fight for requiring twice as many art assets to be made.
- Worked with a friend to implement custom music into the game
- Learned how to make a game quick as it was my first game jam
Summary:
Flip Out is a gravity changing platform where you play as the robot GAR-E (Gary) as he has to uses his gravitational tech to switch gravity in order to traverse through difficult levels.
Responsibilities:
- Sole Developer, Designer, & Artist
- Created a cohesive player movement scheme with accompanying animations
- Designed a cohesive tutorial that made sure the player could only start the game if they absolutely understood the main mechanic
- Created an assortment of Tile Sets to be used for more effective level creation
Summary:
ECLIPSE is a Text Adventure game based where you play as a worker in an authoritarian country who works every day until you are randomly selected to receive a computer. Using it allows you to learn more about your country.
Responsibilities:
- Sole Designer & Developer
- Learned Node.js in order to develop a functional webpage to display choices and events occurring in the game
- Designed the overall Narrative Structure allowing for multiple different endings depending on the player’s choices